Glory

ABSTRACT

What is new in the art of “Glory!” is that there has never been a Christian board game designed or illustrated such as this! From each individually characterized figurine representing the “Armour of God” to the uniquely designed game cards to the destination in which we seek has never been placed on a board ever! The particulars of the game give each Player the opportunity to learn about God in a more personal way while learning how to study the word of God at the same time. “Glory!” is solely designed to enhance the Christian and/or “unbeliever” in their walk with God simultaneously bringing the family together in an atmosphere that is conducive for learning and growing together. It has its ups and downs as with all games because there will be winners and losers and in this case, there will be those that make it to “Glory!” and those that don&#39;t! Continual playing of the game will bring hours of family entertainment and enjoyment in a good and positive atmosphere!

[0001] Objective: Each person moves around the game board until he/shereaches “Glory!”

[0002] Contents: Eighteen game pieces include: Eight (8) Crowns of Life;a Shield of Faith, a Sword, a Belt of Truth, a pair of Praying hands, aStaff/Rod, a Breastplate, a Foot shod, Girdle of Truth One (1)one-minute timer, and two (2) dice. Cards should include: 350 QuizCards, 350 Scripture Verses and 350 Golden Opportunity Cards.

STEPS

[0003] 1. To begin game place all game pieces at “Start” and each Playerrolls the dice to see who gets the highest number to start. The highestroll begins first, and/or if a tie occurs, break same by throwing diceagain (but it's easier to just move clockwise around the table).

[0004] 2. First player rolls the dice, move the amount of spaces thrown;do whatever the space landed on requires (i.e. answer a Quiz Card,memorize a Scripture Verse, Wait on the Lord, etc.).

[0005] 3. The first person to reach “Glory!” wins and receives a “Crownof Life.” The other players continue to play until they reach “Glory!”and/or go to “Hell.”

[0006] Rules of the Game:

[0007] Quiz Cards

[0008] The player to the right hand of the dice thrower reads the QuizCard to that Player.

[0009] The Player then has one (1) minute to answer each card (ifneeded).

[0010] If you answer correctly advance (1) space or if the card hasmultiple answers (i.e. the Ten Commandments, the Twelve Tribes ofIsrael—correctly name them all and advance ten or 12 spaces—depending onhow many you answer correctly).

[0011] If you should answer incorrectly, then there is no advancement.

[0012] Should you decide to answer the ‘Bonus’ part of the card andcorrectly answer, you can then advance another space (and/or multiplespaces as above), but be careful “all that glitters isn't gold.” Onefalse move can land you in “Hell” and or back to the beginning (SecondThessalonians 5:6 “Therefore let us not sleep, as do others, but let uswatch and be sober”).

[0013] Scripture Verses:

[0014] The Player has one (1) minute (if needed) to memorize theScripture Verse from the time he/she reviews the first word (the playerto the right of him/her times the Player (but to avoid the “I wanna doit's” and “You did it the last time,” just appoint a keeper). Thecomplete reading of the Scripture must include the “Book, Chapter andVerse” in its answer. The Player would recite, “Second Timothy 1:7, ForGod has not given us the spirit of fear; but of power and of love, andof a sound mind.”

[0015] After memorizing the scripture verse—the Player has one (1)minute to recite the Scripture Verse. (The Player is no longer allowedto view the Scripture Verse). If one word is wrong during the recitalthen the Player has the minute to get it right, but if it is notcorrectly recited there is no advancement: the Player remains where theyare until their next turn.

[0016] If you correctly memorize the scripture verse(s) you can advanceaccordingly:

[0017] One (1) space for one (1) line long: One line is considered up tothe first comma (depending on the length of comma—use your owndiscretion) and/or the first colon, semi-colon or period (again,depending on where that punctuation point is—again using your owndiscretion).

[0018] Two (2) spaces for Two (2) lines memorized

[0019] Three (3) spaces for three (3) lines memorized, etc.

[0020] “Board Landings”

[0021] If you land on the space marked “Hell Bound,” then that's whereyou go (game over for you).

[0022] If you land on the space marked “Didn't pay your tithe,” then yougo back ten (10) spaces.

[0023] If you land on the space marked “Still not paying your tithe,”then you go back 14 spaces. Romans 2:22 says, “Thou that sayest a manshould not commit adultery, dost thou commit adultery? thou thatabhorest idols, DOST THOU COMMIT SACRILEGE? (and sacrilege is templerobbing). Also, we find in Malachi 3:8, “Will a man rob God? Yet ye haverobbed me. But ye say, Wherein have we robbed thee? In tithes andofferings. (So we can't have any God robbers—now can we?).

[0024] If you land on the space marked “Wait on the Lord,” then you mustskip your next turn and “be of good courage.”

[0025] If you land on the “SV” that is a Scripture Verse—follow therules above.

[0026] If you land on the “QC” that is a Quiz Card—follow the rulesabove.

[0027] If you land on a space where nothing is indicated that is a“resting place.”

[0028] The Quiz Cards and Scripture Verses Consists of the Following:

[0029] “Who's Who in the Bible?

[0030] “Spellings of Names and/or Places” (i.e. Player must say “CapitalM” ephibosheth, (Mephibosheth) to spell out name and/or place).

[0031] “Life's Over” and “No Time For Repentance” cards

[0032] “Blessings”

[0033] “Divine Intervention” cards

[0034] “Advance on to” cards

[0035] “Go back to” cards

[0036] Rolling the Dice

[0037] If you roll the dice and you get a double, move the desiredspaces and roll again. (If you land on the “Hell Bound” space only atthis time can you avoid it.) If you roll a double a second time movethose desired spaces, also. And should you roll the dice and obtain adouble three times in a row then advance to Jude; pick up the Quiz Card;answer correctly and go on to “Glory!” to be with the Lord! And don'tforget your crown!

[0038] If you roll a seven and want to roll again to see if you can rolltwo more sevens to enter “Glory!” then you may try to do so, however, ifyou don't roll the second seven then you must remain where you are andwait your next turn. But if the Lord sees fit to bless you with threesevens (any combination) in a row you are to just go on to “Glory!” tobe with the Lord and don't forget your “Crown of Life!” (Remember that“7” is God's perfect number and sets forth the day of completion).

[0039] If you roll a “six” that looks like “3 and 3” (rules for doublesapply) and then you roll a second six (any combination), YOU MUST ROLLAGAIN! If you roll a third six (any combination), YOU HAVE OBTAINED THEMARK OF THE BEAST ACCORDING TO THE WORD OF GOD AND HELL IS WHERE YOUWILL GO! (Revelation 13:18 and Revelation 20:10).

[0040] Once you have gone around the board and are within six spacesfrom Jude (Philemon), then you have the opportunity to use one dice toroll for the amount of spaces left. You roll as usual and advance toeach space accordingly and answer each question or quote each scripturesuccessfully.

[0041] Also after successfully going around the board and landing uponthe space marked “Jude” you are then required to answer the “Quiz Card.”If you answer correctly you then go on to “Glory!” and don't forget your“Crown of Life!”

[0042] If you don't answer correctly you stay there until your next turnbut you no longer have to roll the dice. You will continually pluck fromthe “Quiz Cards” until you successfully answer the question and/or yourfate changes.

[0043] A Golden Opportunity

[0044] This portion of the game is for the Player left alone on theboard. It is the will of God “that none should perish” (Second Peter3:9) and since you are the remaining Player, you still have anopportunity to go on to “Glory!” To play you must successfully answerseven (7) of the 350 cards correctly. The cards are referenced to theBook of “Revelation” only. If you obtain a card that has more than oneanswer: then the rules for “multiple answers” apply here helping toincrease your chances. If you don't know an answer to a question you canskip as many as you like but you must answer seven (7) in all. If youanswer all seven correctly go on to “Glory!” and don't forget your“Crown of Life!”

[0045] After a Player has heard his/her question, they have the right topass or answer that question. If that Player has started to answer thequestion then it must be completed. The Player cannot pass in the middleof an answer if they realize they do not know the answer. So thinkbefore you answer (2 Timothy 2:15 Study to shew thyself approved untoGod, a workman that needeth not to be ashamed, rightly dividing the wordof truth).

[0046] Should you miss one answer in the series of seven (7), well thenthere is only one other place you can go. Bye-bye now! Luke 16:20-31tells us of the story of “The rich man and Lazarus.” In this we find atverse 26, “And beside all this, between us and you there is a great gulffixed: so that they which would pass from hence to you cannot; neithercan they pass to us, that would come from thence.” This would meannobody can get “prayed out of Hell.”

[0047] THESE ARE THE RULES FOR “GLORY” —VERY SIMPLE. THANK YOU FOR YOURKINGDOM PURCHASE AND SEE YOU ON THE OTHER SIDE!

[0048] GOD BLESS YOU!SENORA MELODY DOWNS

1. What I claim as my invention is the newest, most dynamic and excitingChristian board game ever to appear for such a time as this! This gameis designed for the “saved” and “unsaved” alike to grow in the nurturingword and strength of the Lord God! It enables the Christian to embark ona journey through the written word of God beginning with Genesis toRevelation with a few bumps and bruises on the way to “Glory!” It willalso enable the “unsaved” to get “saved” and truly learn about God andhow to live according to His word. This game will teach you how toremember and cite scriptures, how to spell and how to read as well asbringing forth lots of excitement while playing the game with others. Itis user friendly providing those with no knowledge of God's word to movearound the board easily based on what they think they may have learnedfrom watching biblical movies on TV, and/or what a preacher may havesaid at a sermon that they may have heard, however learning the truth ofwhat God word really says about daily living. This game will alsoprovide the “scholar” of God the opportunity to move freely throughoutthe game with the knowledge he or she has obtained. I challenge you tomake it to “Glory!”